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The learning science

Mighty Mathletes is designed around what research says about learning math facts, staying motivated and learning alongside others.

Quick recall of facts is a foundation for later math

The National Mathematics Advisory Panel identified quick, effortless recall of whole-number facts as a critical foundation for algebra. A brain-imaging study found that how students processed simple arithmetic, including how much they relied on fact retrieval, was related to their high school PSAT math scores.

  • National Mathematics Advisory Panel (2008). Foundations for Success: The Final Report of the National Mathematics Advisory Panel. U.S. Department of Education. Read it
  • Price, G. R., Mazzocco, M. M. M., & Ansari, D. (2013). Why mental arithmetic counts: Brain activation during single digit arithmetic predicts high school math scores. Journal of Neuroscience, 33(1), 156–163. Read it
How Mighty Mathletes uses it

Every game is built around answering facts from memory, and progress is measured fact by fact.

Struggling students benefit from regular fluency practice

The Institute of Education Sciences practice guide on math intervention recommends spending part of every intervention session building fluent retrieval of basic arithmetic facts.

  • Gersten, R., et al. (2009). Assisting Students Struggling with Mathematics: Response to Intervention for Elementary and Middle Schools (IES Practice Guide, NCEE 2009-4060). Recommendation 6: build fluent retrieval of basic arithmetic facts. Read it
How Mighty Mathletes uses it

A short daily session of practice, with teachers able to set each student’s skills and number ranges so practice fits where they are.

Recalling and spacing make memories last

Practicing by recalling an answer leads to better long-term memory than re-studying it, and practice spread out over time beats the same amount crammed together.

  • Roediger, H. L., & Karpicke, J. D. (2006). Test-enhanced learning: Taking memory tests improves long-term retention. Psychological Science, 17(3), 249–255. Read it
  • Cepeda, N. J., Pashler, H., Vul, E., Wixted, J. T., & Rohrer, D. (2006). Distributed practice in verbal recall tasks: A review and quantitative synthesis. Psychological Bulletin, 132(3), 354–380. Read it
How Mighty Mathletes uses it

Games ask kids to produce answers, not pick from a list. Daily goals and the quest encourage a little play on many days.

Well-designed games can raise math achievement

A meta-analysis of game-based learning studies found a small positive effect on students’ mathematics achievement compared with traditional instruction.

  • Tokac, U., Novak, E., & Thompson, C. G. (2019). Effects of game-based learning on students’ mathematics achievement: A meta-analysis. Journal of Computer Assisted Learning, 35(3), 407–420. Read it
How Mighty Mathletes uses it

The math is the game mechanic (the gas pedal, the potion ingredient, the die you buy), not a quiz bolted onto a game.

Working together helps achievement and relationships

Across many studies, cooperative goal structures were linked with higher achievement and more positive peer relationships than competitive or individual ones. School programs that build social and emotional skills also showed gains in academic performance.

  • Roseth, C. J., Johnson, D. W., & Johnson, R. T. (2008). Promoting early adolescents’ achievement and peer relationships: The effects of cooperative, competitive, and individualistic goal structures. Psychological Bulletin, 134(2), 223–246. Read it
  • Durlak, J. A., Weissberg, R. P., Dymnicki, A. B., Taylor, R. D., & Schellinger, K. B. (2011). The impact of enhancing students’ social and emotional learning: A meta-analysis of school-based universal interventions. Child Development, 82(1), 405–432. Read it
How Mighty Mathletes uses it

Grand Gifting pays the whole team for every gift; friends lists stay within a class; computer players make sure nobody sits out.

Choice, competence and connection fuel motivation

Self-determination theory describes motivation that lasts as growing from a sense of autonomy, competence and relatedness.

  • Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55(1), 68–78. Read it
  • Hattie, J., & Timperley, H. (2007). The power of feedback. Review of Educational Research, 77(1), 81–112. Read it
How Mighty Mathletes uses it

Kids choose games and how to spend MathBux (autonomy), see facts become mastered (competence) and play with classmates (relatedness).

Studying Mighty Mathletes itself

The research above shaped how the program is built. It isn’t a study of Mighty Mathletes. We’d like to measure its impact directly with real classrooms, and we’re looking for schools to pilot it and share what they see.

Request a pilot