Accessibility Statement
Every student should be able to practice math with Mighty Mathletes. Here is what we do to make that possible, where we still fall short, and how to tell us when something gets in the way.
Last updated October 19, 2026
Our goal
We aim to meet the Web Content Accessibility Guidelines (WCAG) 2.1 at level AA, the standard schools use under Section 504 of the Rehabilitation Act and Title II of the Americans with Disabilities Act. Mighty Mathletes is partially conformant: much of the program meets the standard, and some parts (listed below) don’t yet. We have not had an outside audit yet; this statement is our own honest review.
What’s built in
Settings every student can change (Settings in the lobby)
- Text size: normal, large or extra large, across the whole program.
- High contrast: darker text, solid panels and strong outlines.
- Easy-to-read font: letters that are harder to mix up, like b and d.
- Calm motion: turns off bouncing, spinning and sliding in menus. The program also follows the device’s “reduce motion” setting.
- Plain background: a simple dark background instead of a busy theme.
- Sound and music can be turned off at any time with the blue button.
For teachers
- Teachers can set each student’s skill levels, turn games on or off, allow Assisted mode (step-by-step help) in the written-methods lessons, and give practice that matches each student.
- Lessons explain each skill with pictures and steps, not just text, and every lesson can be done at the student’s own pace.
How the program is built
- Answers are typed, so typing games work entirely from the keyboard: type the answer and press Enter. Buttons and menus can be reached with the Tab key and show a clear focus outline.
- Buttons, icons and dialogs have text labels for screen readers, and pop-up windows announce themselves.
- Color is never the only way information is shown: right and wrong answers also use words, icons and sounds.
- Pages work when zoomed in, and on Chromebooks, tablets and computers.
Known limitations
We are working on these. If one affects a student, contact us and we’ll help find a way around it.
- Timed practice: fact fluency is about answering quickly, so many games and the check-ups’ speed round use timers (the first part of each check-up has none). Teachers can use the untimed learning pages and Assisted mode instead, and lower skill levels, for students who need more time.
- Game boards and maps (the Quest map, Anchors Away, the class-wide games) are pictures drawn on screen. A screen reader can’t describe everything on them yet, and a few actions (like dragging the map) work best with a mouse or touch, though buttons are provided for zooming.
- Grand Gifting asks players to drag parts into place, which is hard without a mouse or touchscreen.
- Fast-moving games such as Balloon Blast and Luma Leap rely on quick visual tracking. Students who find them hard can play the calmer games or use the learning pages.
- Printed materials (Mathlete cards, certificates, worksheets and reports) are designed for paper and may not read well with a screen reader.
Tell us what gets in the way
If anything in Mighty Mathletes is hard to use for you or a student, please contact us and include the page or game and what happened. Students can also use the Message us button in the lobby. We aim to reply within 5 school days and, when we can, to fix the problem or offer another way to do the same thing. Schools can ask us for a written plan for a specific student’s needs.
Accessibility Conformance Report (VPAT)
Schools and districts that need a formal report can read our Accessibility Conformance Report, which rates the program against each WCAG 2.1 Level A and AA success criterion in the VPAT 2.5 format.
Reviewing this statement
We review this statement whenever we add a game or change how the program works, and at least once a year.
Related: Privacy Policy · Terms of Use · Parents’ Bill of Rights · Data Security and Privacy Plan · Accessibility · VPAT · Safety and privacy