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Math facts, mastered through play.

Fifteen games (including three the whole class plays together) and a 16-world quest that kids ask to play, with clear progress for every teacher and parent.

Free for 14 days, then from $4.08 a month. Built for Chromebooks and works in any modern browser.

Try a round

Eight facts. Type each answer and press Enter. No mouse needed.

This is a tiny sample. The real thing is 15 games, a 16-world quest and a lot more noise.

Practice that doesn’t feel like practice

Every game runs on the same thing: a math fact, answered from the keyboard. What changes is the world around it. Kids race, brew, fish, explore and team up, and the facts come along for the ride.

Luma Leap game screen

Luma Leap rhythm

Jump to the glowing color on the beat. The music speeds up from 110 to 170 BPM as recall gets quicker.

Ignition Island game screen

Ignition Island racing

Facts work the gas, the brakes and the fuel in a two-mile race against the clock.

Fishing Fiesta game screen

Fishing Fiesta explore

Walk the shores, cast at hot spots and fill a journal with rare and mythical fish.

Potion Panic game screen

Potion Panic brewing

Brew recipes for picky customers. Every ingredient is a fact; perfect potions pay extra.

Cone Craze game screen

Cone Craze shop

Run an ice cream shop and build every order scoop by scoop.

Risky Rolls game screen

Risky Rolls multiplayer

Walk your avatar across a board game world with up to three classmates.

Grand Gifting game screen

Grand Gifting team

Three roles, one goal: build, wrap and deliver gifts. Every delivery pays the whole team.

Egg Endeavor game screen

Egg Endeavor multiplayer

Explore 20 scenes to find hidden eggs, and answer a fact to grab one first.

See everything kids can earn and unlock

Know exactly how each child is doing

Mighty Mathletes tracks every fact a child answers. A fact counts as mastered once they’ve answered it right 20 times at 92% accuracy or better, so progress means something.

  • A plain-English summary for every student: strengths, struggles, habits and friendships
  • The exact facts a child keeps missing, like “multiplying by 7”
  • Reports only count days since a child joined, so new accounts are judged fairly
A student summary in the teacher dashboard

Kids help each other win

In Grand Gifting, three kids each take a job (toymaker, wrapper, reindeer) and nothing gets delivered unless everyone does theirs. Every gift pays the whole team. Friends are added by name from your own class, with no open chat.

How we design for friendship

Grand Gifting: three teammates working the toy line

Two ways to play

At home

One grown-up account for up to six kids. You see what your teacher would see, for your own family.

  • Add each child in seconds; they sign in with a simple code
  • Choose which games and skills they practice
  • 14 days free, cancel anytime
See family plans

At school

Classes join with a code. Teachers get a live dashboard; school leaders set skills and settings for every class.

  • Per-student skill levels and game controls
  • Shut down any live game in one click
  • Printable sign-in cards and certificates
Mighty Mathletes for schools
15games, from rhythm jumping to racing
16worlds in the Mathlete Quest
4skills: addition, subtraction, multiplication and division
0ads, chat rooms or strangers

Try it with your kids or your class

Families get 14 days free. Schools can request a demo or a pilot.